New sounds are being added with the goal at the moment being to diversify redundant audio. I'm working to stomp out any instances of this happening. Also including the new maps I've made in the past as well as new skyboxes.Īudio from the original game will no longer be global! Soulstorm has a huge number of audio issues where sounds have no distance attached to them so audio carries over even when the camera is far away from the sound being played. The distance is just the right amount for players to not see the edges of maps usually. Tips and other strings are being organized and rewritten so information on units, research and more go into more depth.Ĭamera distance has been extended and all maps have reworked fog values to accompany this. When I do rework a model, I plan to provide other things like additional cosmetics and weapon options. Once a model has been properly reskinned, new opportunities open up for existing icons which will be made along side them.Īs mentioned before, models are being reskinned and I do hope to eventually cover other assets to provide as new content. The painted icons are making a comeback, although they won't be worked on as much since they rely on the models being polished up (which is also in the works).
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